2020-10-10 17:02:45.5592 [Thread-11] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"stageCode":120301004,"authenticationNumber":2776374665766044633,"characterId":126"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:02:45.5767 [Thread-11] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 83.) 2020-10-10 17:02:45.5767 [Thread-11] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:02:45.5767 [Thread-11] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:02:45.5767 [Thread-11] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:02:57.7019 [Thread-8] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"stageCode":120301004,"authenticationNumber":2776374665766044633,"characterId":126"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:02:57.7178 [Thread-8] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 83.) 2020-10-10 17:02:57.7178 [Thread-8] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:02:57.7178 [Thread-8] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:02:57.7178 [Thread-8] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:03:15.9812 [Thread-9] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"stageCode":120301004,"authenticationNumber":2776374665766044633,"characterId":126"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:03:15.9981 [Thread-9] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 83.) 2020-10-10 17:03:15.9981 [Thread-9] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:03:15.9981 [Thread-9] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:03:15.9981 [Thread-9] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:03:52.7202 [Thread-8] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"stageCode":120301004,"authenticationNumber":2776374665766044633,"characterId":126"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:03:52.7378 [Thread-8] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 83.) 2020-10-10 17:03:52.7378 [Thread-8] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:03:52.7378 [Thread-8] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:03:52.7378 [Thread-8] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:04:53.9231 [Thread-8] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"authenticationNumber":2776374665766044633,"characterId":126"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:05:11.9068 [Thread-8] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 61.) 2020-10-10 17:05:21.0820 [Thread-8] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:05:21.0820 [Thread-8] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:05:21.0820 [Thread-8] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:06:37.3538 [Thread-10] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"authenticationNumber":2776374665766044633,"characterId":21"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:06:43.4203 [Thread-10] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 60.) 2020-10-10 17:07:00.0779 [Thread-10] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:07:00.0779 [Thread-10] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:07:00.0779 [Thread-10] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] : 2020-10-10 17:07:32.8336 [Thread-9] INFO Service - [Response Start] ProtocolCode = [ScLogin], Request = [{"authenticationNumber":2776374665766044633,"characterId":21"userUid":13"sgmUserId":"testphj1@gmail.com""sgmUserPw":"Qazx121@"}] 2020-10-10 17:07:58.3930 [Thread-9] ERROR Service - JSON deserialization is failed. (Error : Unexpected character encountered while parsing number: ". Path 'characterId', line 1, position 60.) 2020-10-10 17:07:58.3930 [Thread-9] ERROR Service - 위치: Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer() 위치: Newtonsoft.Json.JsonTextReader.ParseNumber(ReadType readType) 위치: Newtonsoft.Json.JsonTextReader.ParseValue() 위치: Newtonsoft.Json.JsonTextReader.Read() 위치: Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) 위치: Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 위치: Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) 위치: Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) 위치: SnowFamily.EvilOfDarkness.Server.Game.Service.Service`1.PostProcess(GameSession session, ProtocolBase protocol) 파일 D:\svn\nox\Server\EodGameServer\Service\Common\Service.cs:줄 63 2020-10-10 17:07:58.3930 [Thread-9] INFO Service - [Response Error] ProtocolCode = [ScLogin], ErrorCode = [606] 2020-10-10 17:07:58.3930 [Thread-9] ERROR ResponseContent - [Response] [ProtocolCode] : ScLogin [ErrorCode] : 606 [content] :